I like a good management game, but my definition of “good” often includes words like “detailed”, “complex”, or “dangerously all-consuming”. That doesn’t mean, though, that I don’t appreciate something light and simple now and then. In fact, Minami Lane might barely qualify as a management game by some standards.

There’s no real pressure, no chance of failure, and its limit of a handful of levels lasting perhaps three or four hours just about taps it out. But sometimes such limitations are intentional, and exactly what you want from a game.

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